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Toasted Pixel Presents:
Games They Should Make (Part II)

Since we already celebrate America's killing thousands of African women and children with the Black Hawk Down game, why don't we go further with that idea? Here's a game that would use that concept and instill it with even more domestic pride:



In the style of terrorist/counterterrorist games, you could pick which side you want to be on. And just like those games, which side you pick determines which weapons you get; if you choose slave master, you get flogging tools and binding chains. If you choose slave, you get broken glass and rage bonuses.

But current is the key to success of course. Since games about current US invasions are hot now, we need to portray the biggest recent conflicts to make the most successful games. The major war video games right now have already covered the key battles taking place in the streets of Afghani and Iraqi towns. To up the ante, we have to cover even more-in-your-face conflicts:



The idea is much the same as in Kuma\War and other similar games: get in, take out the locals of the city, and get away.

This Memorial Day, consider how lucky we're not inhabitants of other cities around the world. And consider how lucky you are that you're (hopefully) not one of the Americans stuck in Iraq, getting a team of geeks poring over your kills and friends' deaths, choosing which battles to make into games to profit from. Not that that wouldn't be a hoot. If I were stuck getting tortured or killing women and children, I'd at least want a game to come of it to justify its happening.





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